ER:Douaga

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A city mentioned in the [[Errant Road]] on-line free-form role-playing game.  Not only does it not exist in the [[Poe-verse]], the continent containing it, the so-called [[ER:Southern Continent|Southern Continent]], probably doesn't either.  Talk about obscurity!
A city mentioned in the [[Errant Road]] on-line free-form role-playing game.  Not only does it not exist in the [[Poe-verse]], the continent containing it, the so-called [[ER:Southern Continent|Southern Continent]], probably doesn't either.  Talk about obscurity!
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We know nothing of this city except that it is the capital of some unnamed Southern Continent country, and has been visited by missionaries of the [[ER:Veracian Church|Veracian Church]], including the sinister [[ER:Father Blaise|Father Blaise]], whose exploits many years later result in a significant Errant Road thread.  Action may or may not move to this place eventually, so stay tuned.
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We know little of this city except that it is the capital of some unnamed Southern Continent country, and has been visited by missionaries of the [[ER:Veracian Church|Veracian Church]], including the sinister [[ER:Father Blaise|Father Blaise]], whose exploits many years later result in a significant Errant Road thread.  Player characters [[ER:Sister Rose|Sister Rose]], [[ER:Argus Cleiviein|Argus]], etc., pay a brief visit here, but few details are revealed as a result.  One interesting one that does emerge is that the architecture of the place is based on vegetation rather than inorganic matter: "buildings" are large trees that are hollow and have the usual city contents inside.

Latest revision as of 03:58, 18 August 2018

A city mentioned in the Errant Road on-line free-form role-playing game. Not only does it not exist in the Poe-verse, the continent containing it, the so-called Southern Continent, probably doesn't either. Talk about obscurity!

We know little of this city except that it is the capital of some unnamed Southern Continent country, and has been visited by missionaries of the Veracian Church, including the sinister Father Blaise, whose exploits many years later result in a significant Errant Road thread. Player characters Sister Rose, Argus, etc., pay a brief visit here, but few details are revealed as a result. One interesting one that does emerge is that the architecture of the place is based on vegetation rather than inorganic matter: "buildings" are large trees that are hollow and have the usual city contents inside.

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