ER:Lorenzel

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(New page: {{ER-Article}} {{DEFAULTSORT:Lorenzel}} A locale in the Errant Road free-form, on-line role-playing game. In contrast to its [[Lorenzel|eq...)
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A [[:Category:Locales in the Errant Road RPG|locale]] in the [[Errant Road]] free-form, on-line role-playing game.  In contrast to its [[Lorenzel|equivalent]] in the [[Poe-verse]], we actually know just a little about it, although none of the action has taken place there yet.
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A [[:Category:Locales in the Errant Road RPG|locale]] in the [[Errant Road]] free-form, on-line role-playing game.  In contrast to its [[Lorenzel|equivalent]] in the [[Poe-verse]], we actually know just a little about it.
Lorenzel, or '''Fort Lorenzel''' to give it its full name, is a largish city (at least relatively speaking) in the southern part of [[ER:Veracia|Veracia]].  It appears to be located near the inland end of an estuary that also bears its name.  The small town of [[ER:Ramanzel|Ramanzel]], notable in the game as the birthplace of the mysteriously missing [[ER:Father Egbert|Father Egbert]], is just inland from Lorenzel, along the river that presumably created the estuary.
Lorenzel, or '''Fort Lorenzel''' to give it its full name, is a largish city (at least relatively speaking) in the southern part of [[ER:Veracia|Veracia]].  It appears to be located near the inland end of an estuary that also bears its name.  The small town of [[ER:Ramanzel|Ramanzel]], notable in the game as the birthplace of the mysteriously missing [[ER:Father Egbert|Father Egbert]], is just inland from Lorenzel, along the river that presumably created the estuary.

Revision as of 03:34, 30 September 2009

A locale in the Errant Road free-form, on-line role-playing game. In contrast to its equivalent in the Poe-verse, we actually know just a little about it.

Lorenzel, or Fort Lorenzel to give it its full name, is a largish city (at least relatively speaking) in the southern part of Veracia. It appears to be located near the inland end of an estuary that also bears its name. The small town of Ramanzel, notable in the game as the birthplace of the mysteriously missing Father Egbert, is just inland from Lorenzel, along the river that presumably created the estuary.

Even though no action has occurred there yet, we know a bit about the place, courtesy of some backstory thoughtfully provided by characters such as Mildred Hamael, Brother Miguel and Sister Rose. It is a port city of sorts and hosts a Veracian military unit of unknown capabilities. A force from this unit was going to be dispatched to deal with the Malletarian teleport traps in Centoriel, but there are recent indications that they may have come to a bad end -- at least a mushroom cloud has been sighted just about where they were supposed to be.

It's also known that there is something vaguely unsavory about Lorenzel and its environs. When Miguel and Argus questioned Mildred Hamael about the whereabouts of her brother Egbert, she was clearly uncomfortable talking about the place, and made it clear that she was happy not to be in the vicinity any more. There have been "excavations" at Lorenzel, apparently paralleling, but not necessarily duplicating, the Lorenzel Excavations in the Poe-verse. These are known to contribute to the discomfort the place evokes; apparently the natives aren't friendly to anyone who wants to go poking around in the excavations.

Argus, Miguel, Rose and various others are en route to Lorenzel as they try to figure out what became of Egbert, so we'll probably be learning more of the place as time goes on.

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